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(+1)

webgl on chrome

kinda brutal, I just kept dying on the first spike pit, was never able to really feel like I'm skating... probably need to tune the player physics to be more generous? maybe A/D can add slight impulse forces left and right? idk

could never really get SPACE working, or if it was working, it didn't feel like I was climbing the rope

also try designing an easy skateboard momentum level, what if level 2 was just a nice half pipe / ramp that lets us do a big jump? instead it's a very short drop with a  wide spike pit, which is pretty hard

and even in your test level prototypes, make sure you clearly differentiate between platforms we can click on vs platforms we cannot click on... give them different colors